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I fear free-to-play Arc Raiders
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(Image credit: Embark Studios)
Embark Studios decided to save its extraction shooter Arc Raiders from the Sisyphean toil of free-to-play gaming, and no one is happier about it than its own developers.
In fact, design director Virgil Watkins makes Arc Raiders' transition from free-to-play to its current $40-up-front situation sound like a heavenly blessing. He discusses Embark's choice to ultimately abandon free-to-play in an ongoing YouTube series about how Arc Raiders was made, saying that "it's actually, in many ways, made it drastically easier."
"In free-to-play, you need to, in some ways, make things a little stickier than they would be otherwise," Watkins explains. Every action has friction, "just so players are more incentivized to [...] keep playing your game – and, ideally, are incentivized to then spend money on that game."
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Arc Raiders was going to be a cross "between Shadow of the Colossus, Left 4 Dead, and PUBG" according to dev, who says Embark initially had no idea "what kind of game loop we were supposed to have"
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The 5th most-wishlisted game on Steam, ex-Battlefield devs' extraction shooter Arc Raiders, was delayed 3 years because they realized it sucked: "This game is not fun"
"On the other side – launching at a price point, you know, we still need ways to monetize that doesn't feel predatory. So that's also been an interesting challenge."
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Ashley BardhanSenior WriterAshley is a Senior Writer at GamesRadar+. She's been a staff writer at Kotaku and Inverse, too, and she's written freelance pieces about horror and women in games for sites like Rolling Stone, Vulture, IGN, and Polygon. When she's not covering gaming news, she's usually working on expanding her doll collection while watching Saw movies one through 11.
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Arc Raiders catches heat over expensive cosmetic bundles and lack of earnable premium currency: "Helldivers 2 should be the gold-standard for paid-game content"
Arc Raiders was going to be a cross "between Shadow of the Colossus, Left 4 Dead, and PUBG" according to dev, who says Embark initially had no idea "what kind of game loop we were supposed to have"
The 5th most-wishlisted game on Steam, ex-Battlefield devs' extraction shooter Arc Raiders, was delayed 3 years because they realized it sucked: "This game is not fun"
Arc Raiders launches to over 260,000 concurrent players and 88% positive early reviews on Steam, outdoing The Finals even at $40
As Arc Raiders cuts skin prices, some players reckon Embark is still asking for too much on top of its $40 game: "This is still twice the price they showed in the beta tests"
Arc Raiders gives Escape from Tarkov a run for its money, and the secret is making the shooter feel like an RPG that you can "almost play as a single-player game"
Latest in Third Person Shooters
Police confirm Arc Raiders fan got a visit from officers in real life after a concerned motel guest heard him plead for a revive: "I got shot, please get me up!"
Helldivers 2 ramps up the authoritarian satire as High Command takes action against civilians who make too much eye contact, and fans think a new rebel faction is on the way
Embark's "very hot fix" for Arc Raiders' door exploit problem lives up to its name as players who dare try it combust into literal flames: "THIS is the way you deal with issues you can't fast-fix"
Arc Raiders devs drop "very hot fix" to finally stomp the door and weapon exploits that have been plaguing the game since launch
Arc Raiders gear tiers get even messier as one gunsmith finds low-rarity mods are by far the best bang for your buck, and suddenly I don't feel bad about my uncommon blueprints
The backbone of Arc Raiders, Scrappy the rooster, is based on a real bird who crashed a dev Zoom meeting and was photoscanned in as something "we'll definitely replace later"
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