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It's a terrible night for a curse
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(Image credit: Yacht Club Games)
Shovel Knight developer, Yacht Club Games, says that it needs its next release, Mina the Hollower, to be a success or the company may have to downsize, forgo independence, or worse, with co-founder Sean Velasco claiming, "It's make-or-break for sure."
Shovel Knight was the first major indie game success on Kickstarter. Raising more than $300,000 over the course of the campaign, Yacht Club earned a lot of goodwill by not only delivering an excellent game, but overdelivering on its stretch goals with three full-game length expansions.
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"We were looking at the Zelda Oracle games," says Shovel Knight dev, but the gorgeous Mina the Hollower actually feels more "like a Castlevania or a Bloodborne"
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The actual biggest game of October, the Shovel Knight devs' Zelda-like Mina the Hollower, gets delayed as devs say it's "so close to being done"
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Game dev hard mode discovered as solo indie releases Metroidvania-inspired roguelike right between Silksong and Hades 2: "I had zero awareness that they were dropping"
George YoungSocial Links NavigationFreelance News WriterFreelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.
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"We were looking at the Zelda Oracle games," says Shovel Knight dev, but the gorgeous Mina the Hollower actually feels more "like a Castlevania or a Bloodborne"
The actual biggest game of October, the Shovel Knight devs' Zelda-like Mina the Hollower, gets delayed as devs say it's "so close to being done"
Game dev hard mode discovered as solo indie releases Metroidvania-inspired roguelike right between Silksong and Hades 2: "I had zero awareness that they were dropping"
Silksong is one of the most anticipated indie releases ever, but 10 years ago a friend of Team Cherry's couldn't even drum up hype for Hollow Knight's trailer on Reddit: "Oh great, another side scroller indie"
7 years and 35,000 wishlists later, one of Steam's most popular city-builder demos failed miserably enough at Early Access for its creator to question everything: "None of this means we were owed anything"
"Silksong's price is Team Cherry being cool and giving their game away": Metroidvania devs wonder if $20 is unrealistic for their games after Silksong, but "can't afford" to go super low
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