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Rome wasn't built in a day and games aren't built by one studio
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(Image credit: Nintendo)
The credits for Nintendo's latest first-party game, Metroid Prime 4: Beyond, features more than 20 external studios that helped make the game a reality in its credits.
In 2025, discussion around video games has centered on the size of development teams, focusing on the primary studio's full-time employees rather than the plethora of contractors and external studios, without which developing these games wouldn't be possible.
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Requiring help from other studios isn't a bad thing – the more developers in full-time employment the better – but Metroid Prime 4 shows that even famously insular developers like Nintendo expand development well beyond its borders.
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George YoungSocial Links NavigationFreelance News WriterFreelance writer, full-time PlayStation Vita enthusiast, and speaker of some languages. I break up my days by watching people I don't know play Pokemon pretty fast.
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Metroid Prime developer struggled to find common ground with Nintendo "many" times, leading to one clash that went from morning until "the sun was setting"
After leaving Fire Emblem studio, Donkey Kong veteran and Mario's Picross creator couldn't hire his former co-workers or he'd face Nintendo's wrath: "It shows a lack of decency"
Super Mario and Legend of Zelda veteran says "implementing and playtesting is precisely what matters" at Nintendo, where devs don't just "make decisions based on what they see on paper"
Nintendo announces plans to acquire a Bandai Namco studio long-rumored to be the original Metroid Prime 4 developers
After 18 years, Metroid Prime 4: Beyond is a surprisingly magical return to Nintendo's legendary series, and I'm all in on psychic abilities and the power of friendship
If Metroid Prime 2 "is remade," series producer wants more people to play the GameCube classic's forgotten splitscreen multiplayer: "Retro finished the multiplayer mode without compromising on quality"
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